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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void GetActorArrayBounds
&40;
const TArray< AActor &42; > & Actors,
bool bOnlyCollidingComponents,
FVector & Center,
FVector & BoxExtent
&41;
Remarks
Bind the bounds of an array of Actors