Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static AActor &42; FindNearestActor
&40;
FVector Origin,
const TArray< AActor &42; > & ActorsToCheck,
float & Distance
&41;
Remarks
Returns an Actor nearest to Origin from ActorsToCheck array. Nearest Actor.
Parameters
| Name | Description |
|---|---|
| Origin | World Location from which the distance is measured. |
| ActorsToCheck | Array of Actors to examine and return Actor nearest to Origin. |
| Distance | Distance from Origin to the returned Actor. |