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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
Syntax
struct FSuggestProjectileVelocityParameters
Remarks
Struct of parameters passed to SuggestProjectileVelocity function.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< AActor * > | ActorsToIgnore | ||
| bool | bAcceptClosestOnNoSolutions | ||
| bool | bDrawDebug | ||
| bool | bFavorHighArc | ||
| float | CollisionRadius | ||
| FVector | End | ||
| float | OverrideGravityZ | ||
| FCollisionResponseParams & | ResponseParam | ||
| FVector | Start | ||
| float | TossSpeed | ||
| ESuggestProjVelocityTraceOption::Type | TraceOption | ||
| const UObject * | WorldContextObject |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSuggestProjectileVelocityParameters
(
const UObject* World, |