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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintPure, Category="Camera", Meta=(Keywords="unproject"))
static bool DeprojectScreenToWorld
(
APlayerController const * Player,
const FVector2D & ScreenPosition,
FVector & WorldPosition,
FVector & WorldDirection
)
Remarks
Transforms the given 2D screen space coordinate into a 3D world-space point and direction.
Parameters
| Name | Description |
|---|---|
| Player | Deproject using this player's view. |
| ScreenPosition | 2D screen space to deproject. |
| WorldPosition | (out) Corresponding 3D position in world space. |
| WorldDirection | (out) World space direction vector away from the camera at the given 2d point. |