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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool DeprojectScreenToWorld
&40;
APlayerController const &42; Player,
const FVector2D & ScreenPosition,
FVector & WorldPosition,
FVector & WorldDirection
&41;
Remarks
Transforms the given 2D screen space coordinate into a 3D world-space point and direction.
Parameters
Name | Description |
---|---|
Player | Deproject using this player's view. |
ScreenPosition | 2D screen space to deproject. |
WorldPosition | (out) Corresponding 3D position in world space. |
WorldDirection | (out) World space direction vector away from the camera at the given 2d point. |