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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool DeleteGameInSlot
&40;
const FString & SlotName,
const int32 UserIndex
&41;
Remarks
Delete a save game in a particular slot. True if a file was actually able to be deleted. use DoesSaveGameExist to distinguish between delete failures and failure due to file not existing.
Parameters
Name | Description |
---|---|
SlotName | Name of save game slot to delete. |
UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |