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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="SaveGame", Meta=(DeterminesOutputType="SaveGameClass"))
static USaveGame * CreateSaveGameObject
(
TSubclassOf < USaveGame > SaveGameClass
)
Remarks
Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot. New SaveGame object to write data to
Parameters
| Name | Description |
|---|---|
| SaveGameClass | Class of SaveGame to create |