Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static USaveGame &42; CreateSaveGameObject
&40;
TSubclassOf< USaveGame > SaveGameClass
&41;
Remarks
Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot. New SaveGame object to write data to
Parameters
Name | Description |
---|---|
SaveGameClass | Class of SaveGame to create |