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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static float ApplyPointDamage
&40;
AActor &42; DamagedActor,
float BaseDamage,
const FVector & HitFromDirection,
const FHitResult & HitInfo,
AController &42; EventInstigator,
AActor &42; DamageCauser,
TSubclassOf< class UDamageType > DamageTypeClass
&41;
Remarks
Hurts the specified actor with the specified impact. Actual damage the ended up being applied to the actor.
Parameters
Name | Description |
---|---|
DamagedActor | Actor that will be damaged. |
BaseDamage | The base damage to apply. |
HitFromDirection | Direction the hit came FROM |
HitInfo | Collision or trace result that describes the hit |
EventInstigator | Controller that was responsible for causing this damage (e.g. player who shot the weapon) |
DamageCauser | Actor that actually caused the damage (e.g. the grenade that exploded) |
DamageTypeClass | Class that describes the damage that was done. |