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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UGameplayStatics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
UFUNCTION (BlueprintCallable, Category="Audio",
Meta=(WorldContext="WorldContextObject", AdvancedDisplay="2"))
static void ActivateReverbEffect
(
const UObject * WorldContextObject,
class UReverbEffect * ReverbEffect,
FName TagName,
float Priority,
float Volume,
float FadeTime
)
Remarks
Activates a Reverb Effect without the need for an Audio Volume
Parameters
| Name | Description |
|---|---|
| ReverbEffect | Reverb Effect to use |
| TagName | Tag to associate with Reverb Effect |
| Priority | Priority of the Reverb Effect |
| Volume | Volume level of Reverb Effect |
| FadeTime | Time before Reverb Effect is fully active |