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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void ActivateReverbEffect
&40;
const UObject &42; WorldContextObject,
class UReverbEffect &42; ReverbEffect,
FName TagName,
float Priority,
float Volume,
float FadeTime
&41;
Remarks
Activates a Reverb Effect without the need for an Audio Volume
Parameters
Name | Description |
---|---|
ReverbEffect | Reverb Effect to use |
TagName | Tag to associate with Reverb Effect |
Priority | Priority of the Reverb Effect |
Volume | Volume level of Reverb Effect |
FadeTime | Time before Reverb Effect is fully active |