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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintSetLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintSetLibrary.h |
Include | #include "Kismet/BlueprintSetLibrary.h" |
static void Set_Intersection
&40;
const TSet< int32 > & A,
const TSet< int32 > & B,
TSet< int32 > & Result
&41;
Remarks
Assigns Result to the intersection of Set A and Set B. That is, Result will contain all elements that are in both Set A and Set B. To intersect with the empty set use Clear.
Parameters
Name | Description |
---|---|
A | One set to intersect |
B | Another set to intersect |
Result | Set to store results in |