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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPlatformLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
Include | #include "Kismet/BlueprintPlatformLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPlatformLibrary.cpp |
static int32 ScheduleLocalNotificationAtTime
&40;
const FDateTime & FireDateTime,
bool LocalTime,
const FText & Title,
const FText & Body,
const FText & Action,
const FString & ActivationEvent
&41;
Remarks
Schedule a local notification at a specific time, inLocalTime specifies the current local time or if UTC time should be used
Parameters
Name | Description |
---|---|
FireDateTime | The time at which to fire the local notification |
LocalTime | If true the provided time is in the local timezone, if false it is in UTC |
Title | The title of the notification |
Body | The more detailed description of the notification |
Action | The text to be displayed on the slider controller |
ActivationEvent | A string that is passed in the delegate callback when the app is brought into the foreground from the user activating the notification |