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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPlatformLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h |
Include | #include "Kismet/BlueprintPlatformLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPlatformLibrary.cpp |
static EScreenOrientation::Type GetDeviceOrientation&40;&41;
Remarks
Returns the current orientation of the device: will be either Portrait, LandscapeLeft, PortraitUpsideDown or LandscapeRight. An EDeviceScreenOrientation value.