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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPathsLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include | #include "Kismet/BlueprintPathsLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static void ValidatePath
&40;
const FString & InPath,
bool & bDidSucceed,
FText & OutReason
&41;
Remarks
Validates that the parts that make up the path contain no invalid characters as dictated by the operating system Note that this is a different set of restrictions to those imposed by FPackageName
Parameters
Name | Description |
---|---|
InPath | path to validate |
OutReason | If validation fails, this is filled with the failure reason |
bDidSucceed | Whether the path could be validated |