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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPathsLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include | #include "Kismet/BlueprintPathsLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static void Split
&40;
const FString & InPath,
FString & PathPart,
FString & FilenamePart,
FString & ExtensionPart
&41;
Remarks
Parses a fully qualified or relative filename into its components (filename, path, extension).
Parameters
Name | Description |
---|---|
Path | [out] receives the value of the path portion of the input string |
Filename | [out] receives the value of the filename portion of the input string |
Extension | [out] receives the value of the extension portion of the input string |