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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPathsLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include | #include "Kismet/BlueprintPathsLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static FString MakeValidFileName
&40;
const FString & InString,
const FString & InReplacementChar
&41;
Remarks
Returns a string that is safe to use as a filename because all items in GetInvalidFileSystemChars() are removed
Optionally specify the character to replace invalid characters with
Parameters
Name | Description |
---|---|
InString | |
InReplacementChar |