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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPathsLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include | #include "Kismet/BlueprintPathsLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static bool MakePathRelativeTo
&40;
const FString & InPath,
const FString & InRelativeTo,
FString & OutPath
&41;
Remarks
Assuming both paths (or filenames) are relative to the same base dir, converts InPath to be relative to InRelativeTo true if OutPath was changed to be relative
Parameters
Name | Description |
---|---|
InPath | Path to change to be relative to InRelativeTo |
InRelativeTo | Path to use as the new relative base |
InPath | New path relative to InRelativeTo |