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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintPathsLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
Include | #include "Kismet/BlueprintPathsLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static FString GetExtension
&40;
const FString & InPath,
bool bIncludeDot
&41;
Remarks
Gets the extension for this filename. the extension of this filename, or an empty string if the filename doesn't have an extension.
Parameters
Name | Description |
---|---|
bIncludeDot | if true, includes the leading dot in the result |