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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintMapLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintMapLibrary.h |
Include | #include "Kismet/BlueprintMapLibrary.h" |
static bool Map_Find
&40;
const TMap< int32, int32 > & TargetMap,
const int32 & Key,
int32 & Value
&41;
Remarks
Finds the value associated with the provided Key True if an item was found (False indicates nothing in the map uses the provided key)
Parameters
Name | Description |
---|---|
TargetMap | The map to perform the lookup on |
Key | The key that will be used to look the value up |
Value | The value associated with the key, default constructed if key was not found |