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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintMapLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintMapLibrary.h |
Include | #include "Kismet/BlueprintMapLibrary.h" |
static void Map_Clear
&40;
const TMap< int32, int32 > & TargetMap
&41;
Remarks
Clears a map of all entries, resetting it to empty
Parameters
Name | Description |
---|---|
TargetMap | The map to clear |