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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UBlueprintAsyncActionBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h |
| Include | #include "Kismet/BlueprintAsyncActionBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintAsyncActionBase.cpp |
virtual void SetReadyToDestroy()
Remarks
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance