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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UBlueprintAsyncActionBase
- UBlueprintAsyncActionBase::SetReadyToDestroy()
- UEditorUtilityBlueprintAsyncActionBase::SetReadyToDestroy()
- UAsyncNiagaraCaptureSimCache::SetReadyToDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h |
Include | #include "Kismet/BlueprintAsyncActionBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintAsyncActionBase.cpp |
virtual void SetReadyToDestroy&40;&41;
Remarks
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance