Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include | #include "Kismet/GameplayStaticsTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FPredictProjectilePathResult
Remarks
Container for the result of a projectile path trace (using PredictProjectilePath).
Variables
| Type | Name | Description | |
|---|---|---|---|
| FHitResult | HitResult | Hit along the trace, if tracing with collision was enabled. | |
| FPredictProjectilePathPointData | LastTraceDestination | Info on the last point we tried to trace to, which may have been beyond the final hit. | |
| TArray< FPredictProjectilePathPointData > | PathData | Info for each point on the path. |