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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/FPredictProjectilePathParams > API/Runtime/Engine/Kismet/FPredictProjectilePathParams/__ctor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
&40;
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime,
EObjectTypeQuery ObjectType,
AActor &42; ActorToIgnore
&41;
Remarks
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.