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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FImportanceTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include | #include "Kismet/ImportanceSamplingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
void Initialize
&40;
UTexture2D &42; SourceTexture,
TEnumAsByte< EImportanceWeight::Type > WeightingFunc
&41;
Remarks
Allocate and compute PDF arrays for a texture