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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FImportanceTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/ImportanceSamplingLibrary.h |
Include | #include "Kismet/ImportanceSamplingLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/Kismet/ImportanceSamplingLibrary.cpp |
float ImportanceWeight
&40;
FColor Texel,
TEnumAsByte< EImportanceWeight::Type > WeightingFunc
&41; const
Remarks
Importance probability weight for given texel