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Type
typedef TBaseDelegate_ThreeParams< void, const FString &, const int32 , USaveGame * > FAsyncLoadGameFromSlotDelegate
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
| Include | #include "Kismet/GameplayStatics.h" |
Remarks
Delegate called from AsyncLoadGameFromSlot. First two parameters are passed in SlotName and UserIndex, third parameter is the returned SaveGame, or null if it failed to load.