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Description
Returns true if the given view is "rich", and all primitives should be forced down the dynamic drawing path so that ApplyViewModeOverrides can implement the rich view feature. A view is rich if is missing the EngineShowFlags.Materials showflag, or has any of the render mode affecting showflags.
| Name | IsRichView |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
bool IsRichView
(
const FSceneViewFamily & ViewFamily
)