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Description
Returns whether all global shader types containing the substring are complete and ready for rendering. if type name is null, check everything
| Name | IsGlobalShaderMapComplete |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
bool IsGlobalShaderMapComplete
(
const TCHAR * TypeNameSubstring
)