Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Internationalization
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStringTable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Internationalization/StringTable.h |
| Include | #include "Internationalization/StringTable.h" |
Syntax
UCLASS (MinimalAPI)
class UStringTable : public UObject
Remarks
String table wrapper asset
Constructors
| Type | Name | Description | |
|---|---|---|---|
UStringTable () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FStringTableRef | Get the underlying string table owned by this asset | ||
| FStringTableConstRef | Get the underlying string table owned by this asset | ||
| FName | Get the string table ID that should be used by this asset | ||
| void | Called during Engine init to initialize the engine bridge instance |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called to finish destroying the object. | ||
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| bool | Rename
(
const TCHAR* NewName, |
Rename this object to a unique name, or change its outer. | |
| void | Handles reading, writing, and reference collecting using FArchive. |