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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Interfaces > API/Runtime/Engine/Interfaces/IInterface_CollisionDataProvider
- IInterface_CollisionDataProvider::GetPhysicsTriMeshData()
- UMRMeshBodyHolder::GetPhysicsTriMeshData()
- UModelComponent::GetPhysicsTriMeshData()
- USplineMeshComponent::GetPhysicsTriMeshData()
- UProceduralMeshComponent::GetPhysicsTriMeshData()
- PAPER2UPaperSprite::GetPhysicsTriMeshData()
- UDynamicMeshComponent::GetPhysicsTriMeshData()
- ULidarPointCloud::GetPhysicsTriMeshData()
- UStaticMesh::GetPhysicsTriMeshData()
- USkeletalMesh::GetPhysicsTriMeshData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_CollisionDataProvider.h |
| Include | #include "Interfaces/Interface_CollisionDataProvider.h" |
virtual bool GetPhysicsTriMeshData
&40;
struct FTriMeshCollisionData &42; CollisionData,
bool InUseAllTriData
&41;
Remarks
Interface for retrieving triangle mesh collision data from the implementing object true if successful, false if unable to successfully fill in data structure
Parameters
| Name | Description |
|---|---|
| CollisionData | structure given by the caller to be filled with tri mesh collision data |