Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/InstancedStaticMesh > API/Runtime/Engine/InstancedStaticMesh/FISMCInstanceDataSceneProxyLegac-
Syntax
TUniquePtr < FStaticMeshInstanceData > ExternalLegacyData
Remarks
Must hang on to this to be able to suppor primitive transform changes, otherwise we have no access to the original instance transforms. We could potentially pull out and store those explicitly instead as we don't need to retain all the other garbage.