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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/InstancedStaticMesh > API/Runtime/Engine/InstancedStaticMesh/FISMCInstanceDataSceneProxy
- FISMCInstanceDataSceneProxy::UpdatePrimitiveTransform()
- FISMCInstanceDataSceneProxyLegacyReordered::UpdatePrimitiveTransform()
- FISMCInstanceDataSceneProxyNoGPUScene::UpdatePrimitiveTransform()
- FISMCInstanceDataSceneProxyNoGPUScene::UpdatePrimitiveTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/ISMInstanceDataSceneProxy.h |
| Include | #include "InstancedStaticMesh/ISMInstanceDataSceneProxy.h" |
virtual void UpdatePrimitiveTransform
(
FISMInstanceUpdateChangeSet && ChangeSet
)
Remarks
Handle only updating the primitive transform, could make use of special cases such as translation only if implemented properly.