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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
- IStreamingManager::NotifyPrimitiveDetached()
- FCoarseMeshStreamingManager::NotifyPrimitiveDetached()
- FStreamingManagerCollection::NotifyPrimitiveDetached()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
virtual void NotifyPrimitiveDetached
&40;
const UPrimitiveComponent &42; Primitive
&41;
Remarks
Called when a primitive is detached from an actor or another component.