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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
static FStreamingManagerCollection &42; Get_Concurrent&40;&41;
Remarks
Same as get but could fail if state not allocated or shutdown.