Navigation
Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
- IStreamingManager::GetNumWantingResources()
- FStreamingManagerCollection::GetNumWantingResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
virtual int32 GetNumWantingResources&40;&41; const
Remarks
Returns the number of resources that currently wants to be streamed in.