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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingManager
| Name | FSecondaryLocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
Syntax
struct FSecondaryLocation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSecondaryLocation
(
const FVector& InLocation, |
ContentStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoostFactor | float | A boost factor that affects all streaming distances for this location. | ContentStreaming.h | |
| bOverrideLocation | bool | Whether this is an override location, which forces the streaming system to ignore all other locations | ContentStreaming.h | |
| Duration | float | How long the streaming system should keep checking this location (in seconds). | ContentStreaming.h | |
| Location | FVector | A location to use for distance-based heuristics next Tick(). | ContentStreaming.h |