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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingManager
Description
Queue up view locations to the streaming system. These locations will be added properly at the next call to AddViewInformation, re-using the screensize and FOV settings.
Queue up view locations to the streaming system. These locations will be added properly at the next call to AddViewInformation, re-using the screensize and FOV settings.
| Name | AddViewLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
void AddViewLocation
(
const FVector & Location,
float BoostFactor,
bool bOverrideLocation,
float Duration
)
Parameters
| Name | Remarks |
|---|---|
| Location | World-space view origin |
| BoostFactor | A factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa. |
| bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other locations |
| Duration | How long the streaming system should keep checking this location, in seconds. 0 means just for the next Tick. |
| Location | World-space view origin |
| BoostFactor | A factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa. |
| bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other locations |
| Duration | How long the streaming system should keep checking this location (in seconds). 0 means just for the next Tick. |