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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
void AddViewInformation
&40;
const FVector & ViewOrigin,
float ScreenSize,
float FOVScreenSize,
float BoostFactor,
bool bOverrideLocation,
float Duration,
TWeakObjectPtr< AActor > InActorToBoost
&41;
Remarks
Adds the passed in view information to the static array.
Adds the passed in view information to the static array.
Parameters
Name | Description |
---|---|
ScreenSize | Screen size |
FOVScreenSize | Screen size taking FOV into account |
BoostFactor | A factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa. |
bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other regular locations |
Duration | How long the streaming system should keep checking this location, in seconds. 0 means just for the next Tick. |
InActorToBoost | Optional pointer to an actor who's textures should have their streaming priority boosted |
ViewOrigin | View origin |
ScreenSize | Screen size |
FOVScreenSize | Screen size taking FOV into account |
BoostFactor | A factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa. |
bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other regular locations |
Duration | How long the streaming system should keep checking this location (in seconds). 0 means just for the next Tick. |
InActorToBoost | Optional pointer to an actor who's textures should have their streaming priority boosted |