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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingManager
Description
Adds the passed in view information to the static array.
Adds the passed in view information to the static array.
| Name | AddViewInfoToArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include Path | #include "ContentStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
static void AddViewInfoToArray
(
TArray < FStreamingViewInfo > & ViewInfos,
const FVector & ViewOrigin,
float ScreenSize,
float FOVScreenSize,
float BoostFactor,
bool bOverrideLocation,
float Duration,
TWeakObjectPtr < AActor > InActorToBoost,
TWeakObjectPtr < UWorld > InWorld
)
Parameters
| Name | Remarks |
|---|---|
| ViewInfos | Array to add the view to |
| ViewOrigin | View origin |
| ScreenSize | Screen size |
| FOVScreenSize | Screen size taking FOV into account |
| BoostFactor | A factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa. |
| bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other regular locations |
| Duration | How long the streaming system should keep checking this location (in seconds). 0 means just for the next Tick. |
| InActorToBoost | Optional pointer to an actor who's textures should have their streaming priority boosted |
| InWorld | The world this view is located in |
| ViewInfos | [in/out] Array to add the view to |
| ViewOrigin | View origin |
| ScreenSize | Screen size |
| FOVScreenSize | Screen size taking FOV into account |
| BoostFactor | A factor that affects all streaming distances for this location. 1.0f is default. Higher means higher-resolution textures and vice versa. |
| bOverrideLocation | Whether this is an override location, which forces the streaming system to ignore all other regular locations |
| Duration | How long the streaming system should keep checking this location (in seconds). 0 means just for the next Tick. |
| InActorToBoost | Optional pointer to an actor who's textures should have their streaming priority boosted |