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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingGenerationContext
An actor instance represents a single instanced actor in the world.
| Name | FActorInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGenerationContext.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGenerationContext.h" |
Syntax
struct FActorInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorInstance
(
const FGuid& InActorGuid, |
WorldPartition/WorldPartitionStreamingGenerationContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorGuid | FGuid | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| ActorSetInstance | const FActorSetInstance * | WorldPartition/WorldPartitionStreamingGenerationContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FStreamingGenerationActorDescView & GetActorDescView() |
WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
const FBox GetBounds() |
WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
const FActorContainerID & GetContainerID() |
WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
const FTransform & GetTransform() |
WorldPartition/WorldPartitionStreamingGenerationContext.h |