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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
- ICompressedAudioInfo::UsesVorbisChannelOrdering()
- IStreamedCompressedInfo::UsesVorbisChannelOrdering()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual bool UsesVorbisChannelOrdering&40;&41; const
Remarks
Whether the decompressed audio will be arranged using Vorbis' channel ordering See http://www.xiph.org/vorbis/doc/Vorbis_I_spec.html#x1-800004.3.9 for details