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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
- IStreamedCompressedInfo::PrepareToLoop()
- FBinkAudioInfo::PrepareToLoop()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual void PrepareToLoop&40;&41;
Remarks
Optional method to allow decoder to prepare to loop.