Navigation
Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
- IStreamedCompressedInfo::ParseHeader()
- FBinkAudioInfo::ParseHeader()
- FOpusAudioInfo::ParseHeader()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
bool ParseHeader
&40;
const uint8 &42; InSrcBufferData,
uint32 InSrcBufferDataSize,
FSoundQualityInfo &42; QualityInfo
&41;
Remarks
Parse the header information from the input source buffer data. This is dependent on compression format.