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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDecompress.cpp |
const uint8 &42; GetLoadedChunk
&40;
const FSoundWaveProxyPtr & InSoundWave,
uint32 ChunkIndex,
uint32 & OutChunkSize
&41;
Remarks
Helper function for getting a chunk of compressed audio. a pointer to the chunk if it's loaded, nullptr otherwise.
Parameters
Name | Description |
---|---|
InSoundWave | Pointer to the soundwave to get compressed audio from. |
ChunkIndex | the index of the chunk to get from InSoundWave. |
OutChunkSize | the size of the chunk. |