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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
- ICompressedAudioInfo::GetCurrentChunkOffset()
- IStreamedCompressedInfo::GetCurrentChunkOffset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual int32 GetCurrentChunkOffset&40;&41; const
Remarks
Gets the offset into the chunk that was last read to (for Streaming Manager priority)