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Unreal Engine C++ API Reference > Runtime > Engine > IStreamedCompressedInfo
- ICompressedAudioInfo::GetCurrentChunkIndex()
- IStreamedCompressedInfo::GetCurrentChunkIndex()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
virtual int32 GetCurrentChunkIndex&40;&41; const
Remarks
Gets the chunk index that was last read from (for Streaming Manager requests)