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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStereoRendering
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
| Include | #include "StereoRendering.h" |
virtual void RenderTexture_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
class FRHITexture &42; BackBuffer,
class FRHITexture &42; SrcTexture,
FVector2D WindowSize
&41; const
Remarks
Renders texture into a backbuffer. Could be empty if no rendertarget texture is used, or if direct-rendering through RHI bridge is implemented.