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Unreal Engine C++ API Reference > Runtime > Engine > IStereoRendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoRendering.h |
Include | #include "StereoRendering.h" |
virtual bool OverrideFinalPostprocessSettings
&40;
struct FPostProcessSettings &42; OverridePostProcessingSettings,
const enum EStereoscopicPass StereoPassType,
const int32 StereoViewIndex,
float & BlendWeight
&41;